Dof And Ssao Shader Kits For Mac

Dof And Ssao Shader Kits For Mac Rating: 6,7/10 4152 votes

One remark to the author: you stated that 'Positions and normals need to be in view space.' It is not true actually. They can be in both, world space or view space.

Everything listed above can be tweaked ingame, so be sure to check out those shader options! Legacy Shaders: Sildur's Basic Shaders v1.051 Regular Sildur's Basic Shaders v1.051 Motion Blur Sildur's Basic Shaders v1.051 DoF Sildur's Basic shaders v1.02 World curvature Sildur's Basic Shaders v6 ACID Incomatible with macs Features. Processing of point clouds, the construction of of objects (modeling), sculpting of models, sweep of models, baking maps (Normal map, Ao, Cavity map), texturing, creating 2-3 UV-set for the lightmap, and blending textures, insert and configure in the game engine UDK (lighting, post-effects, camera effects (DOF, SSAO, Antialising, Color variation), optimization (LOD, Cull Distance Volume).

It does not matter. You probably meant that they are.probably. in view space, since these buffer usually comes from a deferred shading buffer, and here these buffers are usually in view space (again, they don't have to, but it is useful to have them that way).Apart from this remark: this article is great. Very clean, very simple, spectacular results. But listings' formatting suffers.

This worked great in RenderMonkey with the deferred-renderer example, but when I put it into my deferred-renderer game engine, I also got the 'screen split into four parts' issue. The problem turned out to be that my engine (Torque3D) uses a prepass buffer composed of normals in the RGB and depth in the alpha channel. I used this url='to reconstruct the view-space position buffer from the depth buffer. The problem was that I was placing the newly calculated position information into an 8-bit render target. Changing it to a 16-bit buffer fixed the issue (of course the positions need to be floating point!).

Contents.' ENB' is short for 'ENBSeries', which is a post-processing 'engine' with versions available for different games including Skyrim LE, Skyrim SE, the Fallout games, and many more. This Guide will help newcomers become familiar with the basics of installing and using ENBSeries, and will also provide answers to many questions applicable to all users. The main guide is written to address novice and advanced users alike with 'quickstart' in mind.

Links to more information and ancillary guides are included.What is ENB?(ENB) is a (mod) created and maintained by Boris Voronstov. ENBSeries adds digital enhancements to games purely by modifying the video output after ('post') the encoding of game assets into the initial graphical result. The initial post-processing is done by the game'. Then ENBSeries builds upon this using more advanced techniques that the game's shader engine is either incapable of or simply doesn't implement itself. This is accomplished by using a custom API in the form of a dynamic link library (DLL) to add to the game shader engine.

In addition to advanced shader post-processing, ENBSeries also implements a memory manager, called ENBoost, that enhances the efficiency of video memory management. This results in increased performance and stabilization, in addition to the increase quality provided by the post-processing.ENBSeries (ENB) allows customization that authors can use to make custom presets (commonly referred to as 'ENBs'). Each preset can offer a range of 'look and feel', meaning each preset can create a different ambiance for the game it's used for. Ambiances such as a cooler or warmer color palette, 'fantasy' or 'realistic' lighting environments, and/or either more vibrant or bleak saturation.

The combinations are endless and there is likely an ENB preset that is perfect for every users' personal tastes. However, all those added effects often come at a cost to performance. Luckily, most authors provide 'performance' versions of their presets, which are lighter on resources.ENBoost.

What is ENBoost?is a memory management feature added to ENBSeries to address the crashes and freezes relating to the well-known system memory (RAM) limit of 32-bit applications, like Skyrim. It's one major part of a multi-part solution Step Modifications recommends for dealing with this limitation on 32-bit games.

ENBoost is included ENBSeries by default, which means it's incorporated into all ENB presets using ENBSeries v0.192 and newer. ENBoost can also be implemented as a stand-alone video-graphics memory manager for the game that it's implemented for, like Skyrim LE.Notice: Step Modifications considers ENBoost to be an essential tool recommended for ALL Skyrim LE users, even those that are not running ENB 'proper'.How Does ENBoost Work?In order to understand how ENBoost works, it is important to first know how some 32-bit applications manage memory.

Skyrim LE will be used for this explanation. The main Skyrim LE game executable, TESV.exe, is a 32-bit Large-Address-Aware (LAA) application. This means that although TESV.exe can only use a maximum of 2GB of system RAM on 32-bit Windows systems, it can access up to about 3.1GB of system RAM (4GB - about 900MB of system resources) on 64-bit systems. To drive the video card in displaying the game's 3D rendered graphics, TESV.exe must store object geometry (the shapes of things in the game) and texture data in its memory space, as a cache. This cache is then copied to the video card's VRAM to display on the screen.The memory limit is not a problem with an unmodded game because the cached data is dynamically loaded and unloaded to make room for new data as it's needed, and it almost never completely fills up all of TESV.exe's available RAM. However, when mods are added to Skyrim, the memory needed for cached data is significantly increased, and the more mods that are used, especially higher resolution texture mods, the higher the chance that TESV.exe will run out of memory.

When this happens, either the program crashes or some objects do not get rendered. ENBoost overcomes this memory limitation by. using available VRAM on your video card and. using system RAM outside of TESV.exe for dynamically allocated cached data.The second method is accomplished by running an executable named enbhost.exe, which adds up to another 4GB of memory available for ENBSeries to manage, per instance. The effectiveness and performance of ENBoost is determined by a number of factors, such as size of system RAM / VRAM, quality of video card, version of Windows OS, CPU, and even motherboard memory channel speed. Fortunately, a number of ENBoost user-settings have been added to account for the variety of system configurations.ENBoost Installation. Download and install the.

Notice: This step is to prevent the common issues of missing DirectX files required by ENBSeries. Be sure to install it and not just extract it!. Download the latest for the game it will be install on. On the game pages, their is a list of major changes and links to the available versions. Click a version link to download the version required by the chosen preset. The latest version is usually the one at the top of the list.

On the version page will be listed a changelog and a download link. Click the button located at the bottom of the page to download the version file. Open the downloaded archive and go into the WrapperVersion folder. Extract only the d3d9.dll files, enbhost.exe, and enblocal.ini into the game's folder where its executable is located. If the 'WrapperVersion' does not function as advertised, try the 'InjectorVersion'. Remove any existing remnants of the Wrapper version. Extract only the enbhost.exe, ENBInjector.exe, enbinjector.ini, enblocal.ini, and enbseries.dll files into the game's folder where its executable is located.

Notice: You must run ENBInjector.exe before running the game for the injector version to work properly.ENBoost ConfigurationThe following are important changes that are either required for ENBoost to work:GLOBALUsePatchSpeedhackWithoutGraphics=trueUseDefferedRendering=falseMEMORYExpandSystemMemoryX64=falseReservedMemorySizeMb=128;This value should be set to lowest possible value without experiencing stutter. Increase this value until stuttering is either gone or minimal. See advanced guide above for more information.VideoMemorySizeMb=;Users should download and run Boris's VRamSizeTest tool Run the 'VRamSizeDX9.exe' for DX9 games and 'VRamSizeDX11.exe' for others.;Windows 7 users subtract 170 from the value provided and use that value.;Windows 8.1 users use the value provided.;Windows 10 users subtract 350 from the value provided and use that value.AutodetectVideoMemorySize=falseEnable Windowed ModeThis may be a necessary performance enhancement for some users. If experiencing stuttering and the MEMORY section is verified to be set up properly, enabling or disabling these parameters could help resolve some stuttering.WINDOWForceBorderless=trueForceBorderlessFullscreen=trueNotice: Skyrim Users: be sure the parameters in the THREADS section match what is below!

These are for special case use only. You are 99% not likely one of those special cases!


The section should remain as follows:THREADSDataSyncMode=0PriorityMode=0ENBSeries (in all its glory). As described in the Introduction above, an ENB preset (aka, 'ENB') encompasses all of the features of ENBSeries; ENBoost and all the post-processing features.ENBSeries FeaturesThe latest versions of ENBSeries available to download include many enhanced and new features. Most ENB Presets that are still in active development have been updated to utilize one of the newer versions available, or have stated that they are compatible with them.

Notice: If the 'WrapperVersion' does not function as advertised, try the 'InjectorVersion', if available. Remove any remnants of the Wrapper version prior to installing.

If running the injector version, the ENBInjector.exe must be running in the background before starting the game or ENBSeries will not work. Likewise, extract the contents of the into the designed location of the game it's being installed for. For Skyrim LE, this is.skyrim. Configure enblocal.ini according to the ENBoost recommendations (above), if using ENBoost; EXCEPT with the following essential differences:GLOBALUsePatchSpeedhackWithoutGraphics=falseUseDefferedRendering=true. Configure skyrimprefs.ini according to the following:DisplayiMultiSample=0bFloatPointRenderTarget=1Also check out.

For a very good video tutorial on basic ENB Installation.Warning About Enblocal.iniSome ENB Presets will include an enblocal.ini file. This is not a recommended practice and users should not overwrite their own file with the one included in presets.

The reason for this is because this enb'local' file is meant to be used for each user's personal system. Best practice is for users to open their personal enblocal.ini file alongside the file included with the preset and copy over changes only from the following sections:. PROXY. Copy all settings. GLOBAL. Copy all settings.

ENGINE. ForceLodBias=.

LodBias=. FIX. Copy all settingsExtra Options. The following components and tweaks are optional and NOT required for a successful ENB implementation.SMAA (Highly Recommended)For many ENB users, certain versions of ENBSeries no longer support hardware antialiasing. Therefor, ENB users only have the following options available to them; ENB EdgeAA (in ENBSeries that support it, SMAA, or SweetFX.

For users on low-end systems, ENBSeries EdgeAA is probably the best choice as it comes with almost no performance loss. SubPixel Morphological Anti-Aliasing (SMAA) is a fantastic post-processing anti-aliasing method. SMAA is processed after ENBSeries, which provides near equal quality to MSAA, but at a faction of the performance. Users can also use SMAA with ENBSeries EdgeAA enabled to possibly gain even better image quality. For users on mid to high-end machines, SMAA is the best option. It's also worth noting that SMAA injector can be used without ENB, as a standalone replacement for the game's or driver's AA methods.Even though some ENB presets may not include SMAA in their packaged files, it's still possible to use SMAA with any preset, as long as there is not an additional d3d9.dll already in use in the PROXY section of the enbseries.ini file. The ENB configuration files ( enblocal.ini and enbseries.ini) contain all of the user-configurable parameters required for customizing ENBSeries and/or Presets.enblocal.iniTypically, enblocal.ini should be setup and left; not changing between presets, so this file is usually retained and remains the same regardless of presets used.

Due to the detailed nature of the setup, enblocal.ini configuration settings do not appear in this guide (other than as referenced within the quickstart guides above) but are referenced in an ancillary guide:→enbseries.iniConversely, enbseries.ini can change dramatically among presets, and some presets offer far more configurability than others by way of extensions within the preset. The 'default' enbseries.ini comes packaged with ENBseries itself. The configuration file contains all of the user-configurable parameters that dictate the behavior and result of the ENB post-processing engine.

There are many configurable parameters, and documenting (or correctly implementing) them all is challenging, to say the least. A comprehensive description of all parameters by section is available in the ENBseries INI Guide:→Using ENB WeathersUsing ENB Helper allows edits to parameters for each specific weather in Skyrim. The helper is essentially an API that queries current weather information from Skyrim and applies variants of enbseries.ini parameters using external configuration INIs. These external configuration INIs will override conflicting parameters within the main enbseries.ini file for specific weathers. This allows configuration of various parameters to differ depending on the weather type, thus creating more customized weathers.

These variations can be very complex (one config per unique Skyrim weather) or very general (one configuration for only a small number of specific weather classes).The helper library and all weather configurations are placed within./skyrim/enbseries. Most ENB Presets that are configured to work with multiple Skyrim weathers package the 'helper' with installation instructions by default. For those that do not, see the section above for assistance.WEATHEREnableMultipleWeathers=(false, true)Enables/disables use of the 'helper' library and configurations to provide customized weathers. Performance TipsWhile ENB Presets greatly enhance the visuals of Skyrim, these additional effects also take a toll on performance. How much of an FPS decrease users experience depends on their system hardware, INI settings, texture mod resolutions, display resolution, and a host of other variables. This is why it's virtually impossible to estimate how much any ENB Preset will affect a user's personal system.

That being said, there are some things users can do to improve their performance.First and foremost it's important for users to keep their systems in top gaming condition. Like anything else, ' if you take care of it, then it will take care of you'. Some simple ways to do this:. Defrag the hard drives which games are installed on.

Do not defrag solid state drives (SSDs)! These should NEVER be defragmented and doing so could reduce their lifespan. However, defragging hard disk drives (HDDs) will not only help improve performance while gaming, but can also decrease load times in games and for other applications as well. Although Windows comes with a simple defragging program, STEP recommends either. If using Auslogics, use the ' Defrag & Optimize' option since this will also move the most frequently accessed files closer to the front of the drive.

Defrag hard drives at least once a month or any time the fragmentation is 10% or over. If user's CPUs are being utilized 100% or system RAM is being close to filled, disable all unnecessary programs running in the background while gaming to free up more resources. Anti-virus programs disk access usage can cause slowdowns in saving and loading, and any files scanned.

Instead of turning it off, setting it to ignore game directories and any mod directories used will prevent the antivirus from occupying the files in use. It also limits your viral exposure to a trusted folder (trusted if it came from legitimate sources). Some anti-virus programs now have a 'gaming mode' which can be turned on during gaming sessions to automatically reduce the program's resource use on the system. Keep Steam in. This is just one more thing depleting resources that really isn't needed. GPU settings play a tremendous role in determining quality and performance.

Striking the right balance in these settings is essential in achieving a beautiful game with smooth, playable frame rates. Use the guides provided in the STEP guide as a starting point. Adjust and test the settings until the right balance, with smooth game-play, is achieved. The thing to remember here is to be realistic with what the hardware is capable of. Be realistic with INI settings, as well. Over-tweaking can, and will, cause performance issues if the system is not capable of handling the additional strain. Use the STEP recommended tweaks and nothing else until it's known whether the system can handle higher settings or not.

High resolution textures and higher polygon count meshes also affect performance. There are countless mods which add these higher resolution assets to the game.

Careful consideration should be used when adding these assets with an ENB Preset enabled. Experimentation and testing might be required to find the right balance of quality and performance which best fits the system hardware capabilities. Be realistic with screen resolutions. Users are not going to be able to play Skyrim in 4K resolution with a single GTX770/AMD 7870. The maximum resolution of the video card is not the maximum resulotion it is capable of playing a heavily modded game with an intensive ENB Preset running. Users may have to lower their screen resolution if they want the full quality that presets provide.

Again, it's all about balancing visual quality with performance and this will be different for every user. Some of the more intensive ENB effects can also be disabled or lowered in the enbseries.ini file to improve performance at the cost of some quality.

Instructions on how to disable these effects can be found in the INI sub-sections of this Guide. Changing to the performance version of some ENB Presets (where available) will essentially do the same thing; therefore, users are encouraged to explore that route before disabling effects.If after following these performance tips users are still unable to achieve playable frame rates, the system hardware may not be capable of running ENBSeries or the chosen preset might be too intensive to for it. At this point users may want to consider either using other presets which may not be as demanding on hardware, upgrading their hardware, or not using ENBSeries altogether.CTD on game launchFirst be positive this is not a missing master issue! After you've ruled that out, some users will experience a CTD after installing an ENB Preset due to having missing components of DirectX. The solution is to re-install DirectX 9 for games such as Skyrim and Fallout: New Vegas. Windows users will have to update DirectX by downloading the.

If that option doesn't work, try installing the and running the installer within. Re-installing/updating DirectX should install missing components needed by ENBSeries.Shadow Striping (Skyrim LE)One of the great things about ENBSeries is that it usually fixes shadow striping. Some users, however, will still experience this issue if they've edited their Skyrim INIs. In the screenshots below it's hard to tell from their reduced size in the gallery, but notice the fuzziness along the edges of the shadows and the lines across some of the textures like the post and rock; this is shadow striping.(To view the full sized images, click on the image to open the gallery, then right click on image and click 'View Image'.)If this is preset, adjust the iBlurDeferredShadowMask parameter in the SkyrimPrefs.ini file (MO users will have to adjust it in the INI Editor in MO). It will be set to its default from when the INI files where created by the game launcher, unless users have manually adjusted it.

Turning this parameter down to a lower usually results in sharper shadow detail; however, turning it down too low can result in striping. Users can adjust this setting from 0-7. If striping occurs while ENBSeries is enabled, increase this parameter's value by one, save the change, and test the new setting in-game. Continue to repeat this process until the shadow striping is gone. Usually between 3 and 5 are the best values.If the above is not helping or making the shadows too blurry, adjusting the fShadowDistance parameter may also help.

This is the distance at which shadows are drawn from the object. Decreasing this will make these shadows less elongated and help to eliminate striping at lower iBlurDeferredShadowMask values; however, adjusting this value too long can also result in unnatural looking shadows.AMD/ATI UsersSet the following in enbseries.ini.In the SHADOW section:UseBilateralShadowFilter=false. When updating drivers be sure to uninstall your current drivers before installing your new drivers.

It is also not recommended to use Beta drivers. The current stable drivers can be found. If you must use anisotropic filtering (AF), then either ENB-enabled or CCC-enabled is fine, but this depends entirely on the capability of your CPU since Skyrim is more CPU-intensive than GPU.

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